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Any way to get OpenGL to work?
#1
It's been a while and I still cannot seem to get anything to load OpenGL. 
I've even tried compiling some games from source with the libgl1-mesa-dev headers so it would specific to the board but still no luck.

The most common error I get is it cannot find the driver "rockchip".

This is the primary reason why this machine can not be a retro gaming system at the moment, because somehow or another, opengl is not implemented correctly in the software.

Has anybody come across this and found the fix? Thanks
Reply
#2
(01-18-2018, 08:44 AM)knuxyl Wrote: It's been a while and I still cannot seem to get anything to load OpenGL. 
I've even tried compiling some games from source with the libgl1-mesa-dev headers so it would specific to the board but still no luck.

The most common error I get is it cannot find the driver "rockchip".

This is the primary reason why this machine can not be a retro gaming system at the moment, because somehow or another, opengl is not implemented correctly in the software.

Has anybody come across this and found the fix? Thanks

I don't know how to use the OpenGL.

But maybe know about your error message...
is like this one "libGL error: unable to load driver: rockchip_dri.so"? 
That is because the mostly ARM SoC all not provide the OpenGL, because strictly is provide "OpenGL ES".
So if we use some tool based on OpenGL, it always gets error and then running with CPU software rendering.

Hope can help you some.
I only know OpenGL and OpenGL ES they have some different design, ES is special design Embedded~
Reply
#3
(01-18-2018, 09:17 AM)frankwu100 Wrote:
(01-18-2018, 08:44 AM)knuxyl Wrote: It's been a while and I still cannot seem to get anything to load OpenGL. 
I've even tried compiling some games from source with the libgl1-mesa-dev headers so it would specific to the board but still no luck.

The most common error I get is it cannot find the driver "rockchip".

This is the primary reason why this machine can not be a retro gaming system at the moment, because somehow or another, opengl is not implemented correctly in the software.

Has anybody come across this and found the fix? Thanks

I don't know how to use the OpenGL.

But maybe know about your error message...
is like this one "libGL error: unable to load driver: rockchip_dri.so"? 
That is because the mostly ARM SoC all not provide the OpenGL, because strictly is provide "OpenGL ES".
So if we use some tool based on OpenGL, it always gets error and then running with CPU software rendering.

Hope can help you some.
I only know OpenGL and OpenGL ES they have some different design, ES is special design Embedded~

Yeah figured that out earlier. Still can't get mupen to compile correctly with USE_GLES. I'll look more into compiling for GLES
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